AI Insights · Timothy · January 2022
Top 5 Idler Games on iOS in the US for Q4 2021
Discover how the top 5 idler games performed on iOS in the US during Q4 2021, including their download, revenue, and active user trends.
During Q4 2021, the top 5 idler games on iOS in the United States demonstrated varied performance in terms of downloads, revenue, and active user trends. Here is a detailed look at the weekly metrics for each game.
Idle Mafia from DianDian Interactive Holding saw a steady increase in weekly revenue, peaking at approximately $237K in the final week of December. Weekly downloads fluctuated, starting at 63K in late September and dipping to around 27K before rebounding to 36K by the end of December. Active users remained fairly stable, with a slight decline from 286K to 252K over the quarter.
Idle Lumber Empire - Wood Game by AppQuantum Publishing Ltd experienced significant growth in weekly revenue, reaching a peak of $341K in the week of December 20. Downloads showed a mixed trend, starting at 19K in late September, peaking at 66K in late November, and ending the quarter at 46K. Active users saw an upward trend, growing from 59K in late September to 106K by the end of December.
Egg, Inc. from Auxbrain, Inc. maintained a strong performance throughout the quarter. Weekly revenue increased from $86K in late September to $137K by the end of December. Downloads saw a notable rise, starting at 33K and reaching 93K by the last week of December. Active users showed a slight decline from 905K to 792K over the quarter.
Idle Miner Tycoon: Money Games by Kolibri Games GmbH had a consistent revenue stream, peaking at $127K in the week of November 22. Weekly downloads fluctuated, starting at 51K and dipping to 18K before recovering to 43K by the end of December. Active users showed a slight decline from 477K to 391K over the quarter.
Weed Inc: Idle Tycoon by Metamoki Inc. had a steady weekly revenue, peaking at $74K in the week of December 20. Downloads varied, starting at 27K, peaking at 45K in early November, and ending the quarter at 34K. Active users remained relatively stable, starting at 119K and ending at 127K.
These insights are based on data from Sensor Tower. For more detailed analytics and insights, visit Sensor Tower.